Simulation-ITIL4-Digital Transformation
ITIL 4
ITIL-KCS
ITIL - KCS - 2
Digital Transformation
ITIL 4

A remaining experience

A Serious Business Game

An ESM Simulation

Risk Free

Realistic

Time efficient

Cost effective

Repeatable

Easier, Better, Faster, Cheaper Customer Engagement


ESM/ITSM
Workflow

In-Room Simulation


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BUSINESS VALUE FRAMEWORK


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LISTEN, LEARN, ACT, REPEAT.


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B2B ESM (sales)


Empower Your People – Through Play and Serious Fun

CSM Simulation Harbor Game as a customized ESM digital business simulation framework provides both Public and Private organizations with a proven and repeatable structure for increasing value and revenue. HG can also be used to answer the question: “what is in it for me?”

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CSM Simulation Harbor Game
ESM Simulation

 

ESM/ITSM CSM Simulation Harbor Game


INSPIRE TOOLKIT helps to explore the B2B Elements of REAL VALUE

The gamification market is expected to reach USD 11.10 Billion by 2020, at a CAGR (Wachstumsrate) of 46.3% (source: marketsandmarkets) Business gamification and experiential learning workshops involves techniques to enrich customer engagement which plays an important role in the growth of the organizations.

Our mission


REAL VALUE = f(Performance) = f(Motivation x Ability) + Opportunity = Tatsächlicher Wert

How can leadership teams actively devise ways to deliver more value, whether functional (saving time, reducing cost, getting faster and better) or emotional (e.g. reducing anxiety)?


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